
Runtime Compiled C++
CppCast
05/26/16
•50m
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Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler.
An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81.
News
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Doug Binks
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Conan
May 4, 2016
•39m
Diego's passions are robotics and SW development. He has developed many years in C and C++ in the Industrial, Robotics and AI fields. He was also a University (tenure track) professor till 2012, when he quit academia to try to build a C/C++ dependency manager, co-founded startup biicode, since then mostly developing in Python. Now he is working as freelance and having fun with conan.io.
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CLion
June 1, 2016
•46m
A C/C++ fan since university, Anastasia has been creating real-time *nix-based systems and pushing them to production for 8 years. She has a passion for networking algorithms (especially congestion problems and network management protocols) and embedded programming, and believes in good tooling. Now she is a part of the JetBrains team working as a Product Marketing Manager for CLion, a cross-platform C/C++ IDE.
News
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Anastasia Kazakova
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