
C++ Game Development at Ubisoft
CppCast
12/08/16
•54m
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Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".
News
- Bjarne Stroustrup - Keynote Meeting C++ 2016
- Investigating Radix Sort
- How to use PVS-Studio for Free
Nicolas Fleury
Links
- Ubisoft Montreal
- CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"
- CppCon 2016: Nicolas Fleury "Rainbow Six Siege: Quest for Performance"
- SG14 Group
- CppCon 2014: Mike Acton "Data-Oriented Design and C++"
- CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
- CppCon 2016: Nicholas Ormrod "The strange details of std::string at Facebook"
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Backtrace
November 30, 2016
•40m
Abel Mathew is the co-founder and CEO of Backtrace I/O. Prior to Backtrace, Abel was a Head of Engineering at AppNexus where he led a team of developers to improve ad optimization and reduce platform-wide costs. He spent multiple years as a developer and a team lead on AppNexus’ Adserver Team where he helped design and implement their low-latency advertising platform. Before AppNexus, Abel was a kernel module and tools developer at IBM and a server room monkey at AMD.
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Abel Mathew
Links
- Backtrace
- Backtrace Blog
- Minidump Free Beta
- Surge 2016 - Abel Mathew - Post-mortem Debugging: could you be the one?
- Bazel
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Catch 2 and C++ the Community
December 14, 2016
•41m
Phil started coding back in the early 80s, on 8-bit home computers: from the ZX-81 to the Commodore 64, in BASIC and assembler. He later moved on to PCs and C++ in the early 90s and, despite forays into other languages, keeps coming back to C++. His career has taken him through domains such as anti-virus, mobile, finance and developer tools - among others. He's the original author of the C++ test framework, Catch and is now Developer Advocate at JetBrains for CLion, AppCode and ReSharper C++. His hobbies include writing podcast bios and trolling the podcast hosts.
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Phil Nash
Links
- Catch
- C++::London
- Munich User Group: Functional C++ for Fun and Profit
- YouTube: Functional C++ for Fun and Profit
- JetBrains
- ReSharper Ultimate 2016.3 is Released
- JetBrains CLion Discounts
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