
Catch 2 and C++ the Community
CppCast
12/14/16
•41m
About
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Phil started coding back in the early 80s, on 8-bit home computers: from the ZX-81 to the Commodore 64, in BASIC and assembler. He later moved on to PCs and C++ in the early 90s and, despite forays into other languages, keeps coming back to C++. His career has taken him through domains such as anti-virus, mobile, finance and developer tools - among others. He's the original author of the C++ test framework, Catch and is now Developer Advocate at JetBrains for CLion, AppCode and ReSharper C++. His hobbies include writing podcast bios and trolling the podcast hosts.
News
- Minimal, Header only Modern C++ library for colors in your terminal
- The view from Nov 2016 C++ standard Meeting Issaquah
- C++ version of ruby's integer::times via user-defined literals
Phil Nash
Links
- Catch
- C++::London
- Munich User Group: Functional C++ for Fun and Profit
- YouTube: Functional C++ for Fun and Profit
- JetBrains
- ReSharper Ultimate 2016.3 is Released
- JetBrains CLion Discounts
- JetBrains AppCode Discounts
- JetBrains ReSharper C++ Discounts
- CppCon 2016: Nicholas Ormrod "The strange details of std::string at Facebook"
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Previous Episode

C++ Game Development at Ubisoft
December 8, 2016
•54m
Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".
News
- Bjarne Stroustrup - Keynote Meeting C++ 2016
- Investigating Radix Sort
- How to use PVS-Studio for Free
Nicolas Fleury
Links
- Ubisoft Montreal
- CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"
- CppCon 2016: Nicolas Fleury "Rainbow Six Siege: Quest for Performance"
- SG14 Group
- CppCon 2014: Mike Acton "Data-Oriented Design and C++"
- CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
- CppCon 2016: Nicholas Ormrod "The strange details of std::string at Facebook"
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Next Episode

Regular Void
December 21, 2016
•56m
Matt Calabrese is a software engineer working primarily in C++. He started his programming career in the game industry and is now working on libraries at Google. Matt has been active in the Boost community for over a decade, is currently a member of the Boost Steering Committee, and is a member of the Program Committee for C++Now. Starting in the fall of 2015, he has been attending C++ Standards Committee meetings, authoring several proposals targeting the standard after C++17, notably including a proposal to turn the void type into an instantiable type and a proposal for the standard library to introduce a generic algorithm for invoking standard Callables with argument types and argument amounts that may be partially calculated at compile-time or at runtime. He is also the author of the controversial paper "Why I want Concepts, but why they should come later rather than sooner", which may have contributed to the decision to not include the concepts language feature in C++17.
News
- 2016 Software Developer Podcast Awards
- My take at times
- A C++ program to get CPU usage from command line in Linux
- Pointer comparison an invalid optimization in GCC
Matt Calabrese
Links
- Boost
- C++Now
- P0146: Regular Void (Revision 1)
- P0376: A Single Generalization of std::invoke, std::apply, and std::visit
- P0240: Why I want Concepts, but why they should come later rather than sooner
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