
Backtrace
CppCast
11/30/16
•40m
About
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Abel Mathew is the co-founder and CEO of Backtrace I/O. Prior to Backtrace, Abel was a Head of Engineering at AppNexus where he led a team of developers to improve ad optimization and reduce platform-wide costs. He spent multiple years as a developer and a team lead on AppNexus’ Adserver Team where he helped design and implement their low-latency advertising platform. Before AppNexus, Abel was a kernel module and tools developer at IBM and a server room monkey at AMD.
News
- Give Visual C++ a Switch to Standard Conformance
- Zapcc: a faster C++ compiler
- Better, stronger, faster ... there is zapcc
- Conan Joins JFrog
- What do YOU use C++ for
Abel Mathew
Links
- Backtrace
- Backtrace Blog
- Minidump Free Beta
- Surge 2016 - Abel Mathew - Post-mortem Debugging: could you be the one?
- Bazel
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Cppcheck
November 16, 2016
•35m
Daniel lives in Stockholm, Sweden with his wife and son. He has a degree in electronics but has never worked as an electronics engineer. Daniel works as a consultant at Evidente in Sweden which provides consultants and contractors for embedded software development and static analysis. Daniel started Cppcheck almost 10 years ago as a hobby project that he works on in his spare time. Daniel sometimes works on other hobby projects such as an open source retro mobile phone with a rotary dial plate instead of buttons or a screen.
News
- Hacker-Proof Code Confirmed
- Cheatsheet of modern C++ language and library features
- Compiler Explorer Beta now with early support for MSVC
- WebAssembly Browser Preview
- Trip report: Fall ISO C++ standards meeting
Daniel Marjamäki
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C++ Game Development at Ubisoft
December 8, 2016
•54m
Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".
News
- Bjarne Stroustrup - Keynote Meeting C++ 2016
- Investigating Radix Sort
- How to use PVS-Studio for Free
Nicolas Fleury
Links
- Ubisoft Montreal
- CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"
- CppCon 2016: Nicolas Fleury "Rainbow Six Siege: Quest for Performance"
- SG14 Group
- CppCon 2014: Mike Acton "Data-Oriented Design and C++"
- CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
- CppCon 2016: Nicholas Ormrod "The strange details of std::string at Facebook"
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