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CppCast - Backtrace
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Backtrace

CppCast

11/30/16

40m

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Rob and Jason are joined by Abel Mathew, Co-Founder and CEO of Backtrace I/O, to talk about the debugging platform and its features for C++ developers.

Abel Mathew is the co-founder and CEO of Backtrace I/O. Prior to Backtrace, Abel was a Head of Engineering at AppNexus where he led a team of developers to improve ad optimization and reduce platform-wide costs. He spent multiple years as a developer and a team lead on AppNexus’ Adserver Team where he helped design and implement their low-latency advertising platform. Before AppNexus, Abel was a kernel module and tools developer at IBM and a server room monkey at AMD.

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Abel Mathew

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Previous Episode

undefined - Cppcheck
Cppcheck

November 16, 2016

35m

Rob and Jason are joined by Daniel Marjamäki to talk about developing the CppCheck static analysis tool.

Daniel lives in Stockholm, Sweden with his wife and son. He has a degree in electronics but has never worked as an electronics engineer. Daniel works as a consultant at Evidente in Sweden which provides consultants and contractors for embedded software development and static analysis. Daniel started Cppcheck almost 10 years ago as a hobby project that he works on in his spare time. Daniel sometimes works on other hobby projects such as an open source retro mobile phone with a rotary dial plate instead of buttons or a screen.

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Daniel Marjamäki

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Next Episode

undefined - C++ Game Development at Ubisoft
C++ Game Development at Ubisoft

December 8, 2016

54m

Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege.

Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".

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Nicolas Fleury

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