
Visual Studio 2017 for C++ Developers
CppCast
03/07/17
•52m
About
Comments
Featured In
Daniel Moth joined Microsoft in the UK in 2006, before transitioning to Redmond in 2008 to work as a Program Manager on Visual Studio, which is where he is still working today. Before Microsoft he worked as a software developer in the industry for almost a decade, most of that time building mobile apps.
News
- The C++17 Lands
- Learn C++ Concepts with Visual Studio and the WSL
- Partial Ordering: An enigma wrapped inside of a riddle, wherein all compilers agree to be wrong
Daniel Moth
Links
- Visual Studio 2017 for C++ Developers - you will love it
- Top 7 things to be excited about as a C++ developer in Visual Studio 2017
- CppCon 2016: Carroll & Moth "Latest and Greatest from the visual Studio Family for C++ Developers"
- Visual C++ Team Blog
Sponsor
Previous Episode

emBO++
March 2, 2017
•61m
Odin Holmes has been programming bare metal embedded systems for 15+ years and as any honest nerd admits most of that time was spent debugging his stupid mistakes. With the advent of the 100x speed up of template metaprogramming provided by C++11 his current mission began: teach the compiler to find his stupid mistakes at compile time so he has more free time for even more template metaprogramming. Odin Holmes is the author of the Kvasir.io library, a DSL which wraps bare metal special function register interactions allowing full static checking and a considerable efficiency gain over common practice. He is also active in building and refining the tools need for this task such as the brigand MPL library, a replacement candidate for boost.parameter and a better public API for boost.MSM-lite.
News
- Elle, our C++ core library is now open source
- Yet Another description of C++17 features; this time present mostly in Table form
- Atomic Smart Pointers
- COMMS Library
Odin Holmes
Links
- emBO++ - Embedded C++ Conference in Bochum
- Kvasir
- Meeting C++ Lightning Talks - Odin Holmes - Modern special function register abstraction
- Brigand
Sponsor
Next Episode

C++ Game Development at Blizzard
March 16, 2017
•54m
Ben started in the games industry in the UK in 1995, when he got hired at Bullfrog straight after graduating from university. While there he worked on several games there like Syndicate Wars and Dungeon Keeper. By the late 1990s he had stopped using C and was allowed to use C++ at work. In 2001 he moved to Kuju Entertainment and did a couple of games on XBox and PS2, then in 2003 he was hired by EA again and moved to Los Angeles, where he worked on the Medal of Honor series. He's always been a network game programmer, and in 2008 after a project cancellation at EA, he joined Blizzard as a lead engineer on Battle.net, working on technology for all of Blizzard's games. Today he's a principal engineer at Blizzard and the technical lead on the Battle.net desktop application. He's also a functional programming hobbyist who tries to use what he learns in Haskell to write better C++, and in recent years he has given several C++ conference talks at C++Now and CppCon.
News
- Insomniac Games Cache Simulator
- Functors are not dead: the double functor trick
- Pi Day Challenge
- I'm Done - Geschafft: Words about the Future of my Blogs
- Check for const correctness with the C++ Core Guidelines Checker
Ben Deane
Links
- Blizzard Entertainment
- Blizzard Careers
- CppCon 2016: Ben Deane "Using Types Effectively"
- CppCon 2016: Ben Deane "std::accumulate: Exploring an Algorithmic Empire"
Sponsor
If you like this episode you’ll love
Promoted




