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CppCast - C++ Game Development at Blizzard
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C++ Game Development at Blizzard

CppCast

03/16/17

54m

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Rob and Jason are joined by Ben Deane from Blizzard Entertainment to talk about C++ game development and more.

Ben started in the games industry in the UK in 1995, when he got hired at Bullfrog straight after graduating from university. While there he worked on several games there like Syndicate Wars and Dungeon Keeper. By the late 1990s he had stopped using C and was allowed to use C++ at work. In 2001 he moved to Kuju Entertainment and did a couple of games on XBox and PS2, then in 2003 he was hired by EA again and moved to Los Angeles, where he worked on the Medal of Honor series. He's always been a network game programmer, and in 2008 after a project cancellation at EA, he joined Blizzard as a lead engineer on Battle.net, working on technology for all of Blizzard's games. Today he's a principal engineer at Blizzard and the technical lead on the Battle.net desktop application. He's also a functional programming hobbyist who tries to use what he learns in Haskell to write better C++, and in recent years he has given several C++ conference talks at C++Now and CppCon.

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Previous Episode

Rob and Jason are joined by Daniel Moth to talk about the new C++ features of Visual Studio 2017.

Daniel Moth joined Microsoft in the UK in 2006, before transitioning to Redmond in 2008 to work as a Program Manager on Visual Studio, which is where he is still working today. Before Microsoft he worked as a software developer in the industry for almost a decade, most of that time building mobile apps.

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Next Episode

undefined - Safe Numerics
Safe Numerics

March 23, 2017

54m

Rob and Jason are joined by Robert Ramey to discuss his Safe Numerics library and the process of submitting libraries to both Boost and the C++ Standards Committee.

Robert Ramey is a freelance C++ programmer for around 20 years. He has worked on a variety of applications including desktop retail applications, embedded systems on tiny micro controllers and combinations of these. For the last 10 of those years he has been active in the Boost Organization and

  • Author and Maintainer of the Boost Serialization library
  • Instigator of the Boost Library Incubator (www.blincubator.com)
  • Given talks on Boost/C++ related topics at C++Now and CPPCon
  • Written articles in print periodicals such as Software Development and ACCU Overload

Of late his interest has become more focused on practical approaches to improving program correctness. This has motivated recent talks at CPP Con ( boost units library, C++ and abstract algebra) and most recently the Safe Numerics library - which has very recently been accepted as an official Boost Library.

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