
C++ Game Development at Blizzard
CppCast
03/16/17
•54m
About
Comments
Featured In
Ben started in the games industry in the UK in 1995, when he got hired at Bullfrog straight after graduating from university. While there he worked on several games there like Syndicate Wars and Dungeon Keeper. By the late 1990s he had stopped using C and was allowed to use C++ at work. In 2001 he moved to Kuju Entertainment and did a couple of games on XBox and PS2, then in 2003 he was hired by EA again and moved to Los Angeles, where he worked on the Medal of Honor series. He's always been a network game programmer, and in 2008 after a project cancellation at EA, he joined Blizzard as a lead engineer on Battle.net, working on technology for all of Blizzard's games. Today he's a principal engineer at Blizzard and the technical lead on the Battle.net desktop application. He's also a functional programming hobbyist who tries to use what he learns in Haskell to write better C++, and in recent years he has given several C++ conference talks at C++Now and CppCon.
News
- Insomniac Games Cache Simulator
- Functors are not dead: the double functor trick
- Pi Day Challenge
- I'm Done - Geschafft: Words about the Future of my Blogs
- Check for const correctness with the C++ Core Guidelines Checker
Ben Deane
Links
- Blizzard Entertainment
- Blizzard Careers
- CppCon 2016: Ben Deane "Using Types Effectively"
- CppCon 2016: Ben Deane "std::accumulate: Exploring an Algorithmic Empire"
Sponsor
Previous Episode

Visual Studio 2017 for C++ Developers
March 7, 2017
•52m
Daniel Moth joined Microsoft in the UK in 2006, before transitioning to Redmond in 2008 to work as a Program Manager on Visual Studio, which is where he is still working today. Before Microsoft he worked as a software developer in the industry for almost a decade, most of that time building mobile apps.
News
- The C++17 Lands
- Learn C++ Concepts with Visual Studio and the WSL
- Partial Ordering: An enigma wrapped inside of a riddle, wherein all compilers agree to be wrong
Daniel Moth
Links
- Visual Studio 2017 for C++ Developers - you will love it
- Top 7 things to be excited about as a C++ developer in Visual Studio 2017
- CppCon 2016: Carroll & Moth "Latest and Greatest from the visual Studio Family for C++ Developers"
- Visual C++ Team Blog
Sponsor
Next Episode

Safe Numerics
March 23, 2017
•54m
Robert Ramey is a freelance C++ programmer for around 20 years. He has worked on a variety of applications including desktop retail applications, embedded systems on tiny micro controllers and combinations of these. For the last 10 of those years he has been active in the Boost Organization and
- Author and Maintainer of the Boost Serialization library
- Instigator of the Boost Library Incubator (www.blincubator.com)
- Given talks on Boost/C++ related topics at C++Now and CPPCon
- Written articles in print periodicals such as Software Development and ACCU Overload
Of late his interest has become more focused on practical approaches to improving program correctness. This has motivated recent talks at CPP Con ( boost units library, C++ and abstract algebra) and most recently the Safe Numerics library - which has very recently been accepted as an official Boost Library.
News
- Does const mean thread-safe?
- Meeting C++ Live: Multithreading with Rainer Grimm
- Implementation Challenge flag_set: Type-safe hard to misuse bitmask
- Programmers: Stop Calling Yourselves Engineers
Robert Ramey
Links
Sponsors
If you like this episode you’ll love
Promoted




