
News Roundup
CppCast
04/05/18
•32m
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- Deprecating Raw Pointers in C++20
- No new new: Raw pointers removed from C++
- C++ will no longer have pointers
- HPX 1.1.0 Released
- Freestanding trip report: emBO++ and Jacksonville
- Oh, lock-free circular buffers, yay! Hey, no 2D graphics? Jacksonville trip report
- JetBrains Trip Report
- Clion 2018.1 release
- Cmake 3.11 Release
- Configuring C++ Intellisense and Browsing
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C++ and Typescript at Ubisoft Massive
March 29, 2018
•55m
Ólafur Waage is a Generalist Programmer at Ubisoft Massive where he works on the Uplay PC client and services. His work focuses mainly on programming with C++ but Python and C# do appear from time to time. In his spare time he plays video games which is not surprising given his job but he also likes puzzles, non fiction audio books and it would be a very strange day if it were not filled with music in some way.
News
- Explore the design of a modern C++ library: MemCache++ case study
- Usability improvements in GCC 8
- My Little Optimization: The Compiler is Magic
- Announcing Microsoft DirectX Raytracing!
Ólafur Waage
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Blogging and Text Processing
April 12, 2018
•63m
Bartłomiej Filipek (Bartek as a shorter version) is a C++ software developer at Xara where he works mostly on text features for advanced document editors. He works remotely from Cracow/Poland. Apart from graphics applications, Bartek also has experience with game development, large-scale systems for aviation, writing graphics drivers and even biofeedback. For seven years Bartek has been regularly blogging. In the early days the topic revolved around graphics programming, and now he focuses on Core C++. In his spare time, he loves assembling trains and Lego with his little son. And he's a collector of large Lego Star Wars models.
News
- CppCon 2018 call for submissions
- Developing Talk Ideas
- SG13 graphics why it failed
- Source to windows file manager released (not C++, it is C)
- Octal Zero considered harmful
- CppCast Gear
Bartłomiej Filipek
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