
HPC and more
CppCast
02/09/16
•41m
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Bryce Adelstein Lelbach is a researcher at Lawrence Berkeley National Laboratory (LBNL), a US Department of Energy research facility. Working alongside a team of mathematicians and physicists, he develops and analyzes new parallel programming models for exascale and post-Moore architectures. Bryce is one of the developers of the HPX C++ runtime system; he spent five years working on HPX while he was at Louisiana State University's Center for Computation and Technology. He also helped start the LLVMLinux initiative, and has occasionally contributed to the Boost C++ libraries. Bryce is an organizer for C++Now and CppCon conferences and he is passionate about C++ community development. He serves as LBNL's representative to the C++ standards committee.
News
- Can I always depend on return value optimization
- Compilers and error messages
- Results of the 2015 Underhanded C Contest
Bryce Lelbach
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Previous Episode

Compiler Explorer
January 28, 2016
•45m
Matt is a developer at trading firm DRW. Before that he's worked at Google, run a C++ tools company, and spent over a decade in the games industry making PC and console games. He is fascinated by performance and created GCC Explorer, to help understand how C++ code ends up looking to the processor. When not performance tuning C++ code he enjoys writing emulators for 8-bit computers in Javascript.
News
- Microsoft releases CNTK, its open source deep learning toolkit
- C++ Language Support for Pattern Matching and Variants
- VS2015 Update 2's STL is C++17 Feature Complete
- C++Now 2016 Submission Deadline
Matt Godbolt
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C++ in the Visual Effects Industry
February 18, 2016
•53m
Paul is a partner and lead engineer at Digital Film Tools/Silhouette FX. He has been writing visual effects and image processing software for over 20 years, and has been using C++ for most of that time. He started his love of graphics and digital music on the Amiga in 1986, teaching himself C with K&R and the Amiga ROM Kernel manuals. In 1992 he ended up Wisconsin, writing software for the relatively new digital post production industry on Silicon Graphics workstations, and has been writing widely-used tools for that industry since. He uses Qt for cross-platform UI, Python, OpenGL, and OpenCL extensively.
He holds a private pilot's license and enjoys going to movies and beer festivals.
News
- JavaCPP
- A bit of background for the unified call proposal
- Natvis for C++/CLI Available to Preview in VS2015 Update 2
Paul Miller
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