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CppCast - HPC and more
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HPC and more

CppCast

02/09/16

41m

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Rob and Jason are joined by Bryce Lelbach to discuss High Performance Computing and other C++ topics.

Bryce Adelstein Lelbach is a researcher at Lawrence Berkeley National Laboratory (LBNL), a US Department of Energy research facility. Working alongside a team of mathematicians and physicists, he develops and analyzes new parallel programming models for exascale and post-Moore architectures. Bryce is one of the developers of the HPX C++ runtime system; he spent five years working on HPX while he was at Louisiana State University's Center for Computation and Technology. He also helped start the LLVMLinux initiative, and has occasionally contributed to the Boost C++ libraries. Bryce is an organizer for C++Now and CppCon conferences and he is passionate about C++ community development. He serves as LBNL's representative to the C++ standards committee.

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Bryce Lelbach

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Previous Episode

undefined - Compiler Explorer
Compiler Explorer

January 28, 2016

45m

Rob and Jason are joined by Matt Godbolt to discuss the online Compiler Explorer project.

Matt is a developer at trading firm DRW. Before that he's worked at Google, run a C++ tools company, and spent over a decade in the games industry making PC and console games. He is fascinated by performance and created GCC Explorer, to help understand how C++ code ends up looking to the processor. When not performance tuning C++ code he enjoys writing emulators for 8-bit computers in Javascript.

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Matt Godbolt

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Next Episode

undefined - C++ in the Visual Effects Industry
C++ in the Visual Effects Industry

February 18, 2016

53m

Rob and Jason are joined by Paul Miller to discuss C++ in the Visual Effects Industry.

Paul is a partner and lead engineer at Digital Film Tools/Silhouette FX. He has been writing visual effects and image processing software for over 20 years, and has been using C++ for most of that time. He started his love of graphics and digital music on the Amiga in 1986, teaching himself C with K&R and the Amiga ROM Kernel manuals. In 1992 he ended up Wisconsin, writing software for the relatively new digital post production industry on Silicon Graphics workstations, and has been writing widely-used tools for that industry since. He uses Qt for cross-platform UI, Python, OpenGL, and OpenCL extensively.

He holds a private pilot's license and enjoys going to movies and beer festivals.

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Paul Miller

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