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CppCast - Design Patterns in Modern C++
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Design Patterns in Modern C++

CppCast

07/19/18

46m

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Rob and Jason are joined by Dmitri Nesteruk to discuss Design Patterns with Modern C++.

Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs.

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Previous Episode

Rob and Jason are joined by Guy Davidson from Creative Assembly to discuss the future of the 2D Graphics proposal after the C++ meeting in Rapperswil.

Guy Davidson is the Coding Manager of Creative Assembly, makers of the Total War franchise, Alien: Isolation and Halo Wars 2, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.

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Next Episode

undefined - Parallel Ranges
Parallel Ranges

July 26, 2018

53m

Rob and Jason are joined by Christopher Di Bella to discuss using Ranges with Parallel algorithms and much more.

Christopher Di Bella is a Staff Software Engineer for Codeplay’s ComputeCpp Runtime Technology and a C++ teacher. He advocates for including the Concepts TS and the Ranges TS in C++20.

Chris spends his days working on ComputeCpp, Codeplay’s implementation of SYCL, a Khronos Standard for heterogeneous programming in C++; the Khronos implementation for the Parallel STL (using SYCL); and researching Parallel Ranges, which is an attempt to fuse ranges together with the parallel STL.

In his spare time, Chris enjoys poking at things involving Ranges, snowboarding, playing games, and watching films.

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